Session Ending Checklist
When a session ends, the players stop having direct control over their characters, but due to the concept of 1-to-1 Time the characters continue to take action between the end of one session and the beginning of the next one. This is called “downtime.” Presented here is an end-of-session checklist which sets up the characters for fruitful downtime actions.
Checklist Items
- Determine the character's place of lodging and means of sustenance during downtime. This may include:
- An inn within a civilized(?) settlement (this is relatively safe)
- An outdoors encampment and personal supply of rations and water (this comes with some significant danger, but death is by no means assured)
- A dungeon encampment and personal supply of rations and water (death is almost certain unless extreme care is taken to fortify the character's position)
- Ensure that character sheet information is completely up to date. Examples include:
- Be sure that the character sheet correctly lists the character's current amount of Hit Points / Wounds.
- Be sure the character sheet correctly lists the character's current amount of consumable items such as hurled ranged weapons, range weapon missiles, torches, lantern oil, etc.
- Be sure the character sheet correctly lists the currently memorized spells.
- Declare intended downtime actions. Examples include (note that this list is not exhaustive):
- Traveling from one location to another along generally safe and patrolled routes
- Leading or taking part in large-scale battles
- Gathering information
- Gathering common spell components from the nearby wilderness1)
- Performing work-for-hire or self-employment in some kind of odd job
- Crafting items, researching spells, and the like
- Training to level up, learn a secondary skill, learn a language, etc.
- Seeking, interviewing, and potentially hiring henchmen or hirelings
- Thieving, cat-burglaring, con-artistry, and other overt or potential criminal actions2)